Android Canvas Tutorial – Capture Digital Signature and PaintView and Save

  • Codeplayon
  • May 7, 2019
  • Comments Off on Android Canvas Tutorial – Capture Digital Signature and PaintView and Save

Hiii Everyone, In this tutorial,  I share how to capture digital signature using android canvas and also save the signature in image format for further usage.  The most important component we have used to capture the signature is an android canvas. And in this tutorial, I share a PaintView and create a painting in android.

Android Canvas Tutorial – Capture Digital Signature and PaintView and Save

In this article, I am sharing to create paint on the image it’s very easy to implement just follow these simple step and implement it.

Step 1: First one to  Start Android Studio

Step 2 :  Seconds step to Create a New Project Project ClickOn  ==> File  ==> NEW ==> New Project

Step 3: After create on your project open your java file and XML file and you can just copy the code and paste on your file and run your project.

 

 

 

 

 

 

 

 

Step 4:  Open your Main XML file activity_main.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context="com.caprispine.caprispinestaff.Fregment.Body_Fornt">

    <TextView
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:padding="2dp"
        android:textColor="@color/black"
        android:text="Please mark any pain , stiffness and weakness on the body by choosing the colors."/>

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_weight="1"
        android:orientation="horizontal">

        <LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="match_parent"
            android:gravity="center_horizontal"
            android:paddingTop="15dp"
            android:orientation="vertical">
            <TextView
                android:id="@+id/RedColor"
                android:layout_width="40dp"
                android:layout_height="40dp"
                android:gravity="bottom"
                android:layout_margin="5dp"
                android:background="@drawable/red_dot"/>
            <TextView
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:padding="5dp"
                android:textStyle="bold"
                android:text=" Pain "/>
            <TextView
                android:id="@+id/BlueColor"
                android:layout_width="40dp"
                android:layout_height="40dp"
                android:gravity="bottom"
                android:layout_margin="5dp"
                android:background="@drawable/blue_dot"/>
            <TextView
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:padding="5dp"
                android:textStyle="bold"
                android:text="Stiffness"/>
            <TextView
                android:id="@+id/GreenColor"
                android:layout_width="40dp"
                android:layout_height="40dp"
                android:gravity="bottom"
                android:layout_margin="5dp"
                android:background="@drawable/green"/>
            <TextView
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:padding="5dp"
                android:textStyle="bold"
                android:text="Weakness"/>
        </LinearLayout>

        <LinearLayout
            android:id="@+id/llCanvas"
            android:layout_width="match_parent"
            android:background="@drawable/edit_text"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:padding="10dp"
            android:layout_marginRight="10dp"
            android:gravity="center"
            android:layout_centerHorizontal="true"
            android:layout_centerVertical="true"
            android:orientation="vertical" >
        </LinearLayout>
    </LinearLayout>

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_alignParentBottom="true"
        android:orientation="horizontal"
        android:padding="5dp" >
        <Button
            android:id="@+id/btnReset"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:onClick="onClick"
            android:layout_marginRight="10dp"
            android:text="Reset"
            android:textStyle="bold" />
        <Button
            android:id="@+id/btnSave"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_marginLeft="10dp"
            android:layout_weight="1"
            android:onClick="onClick"
            android:text="Submit"
            android:textStyle="bold" />
    </LinearLayout>
</LinearLayout>

In XML file u can be used for design layout  Android Canvas Tutorial – Capture Digital Signature and PaintView and Save

Step 5:-  Open Your Java Class MainActivity.java and add these code.

public class MainActivity extends ActionBarActivity {
private final static String TAG = "Main";
private PaintView mPaintView;
private LinearLayout mLlCanvas;

TextView RedDot,GreenDot,BlueDot;
Button SaveBtn,ClearBtn ;
String Front_Image="";

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_your_sign);
mLlCanvas = (LinearLayout)findViewById(R.id.llCanvas);
mPaintView = new PaintView(getActivity(), null);
mLlCanvas.addView(mPaintView, 0);
mPaintView.requestFocus();

SaveBtn=(Button)findViewById(R.id.btnSave);
SaveBtn.setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View v) {
        savingFile();
        Add_Front();
    }
});


ClearBtn=(Button)findViewById(R.id.btnReset);
ClearBtn.setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View v) {
        mPaintView.clear();
    }
});


RedDot=(TextView)findViewById(R.id.RedColor);
RedDot.setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View v) {
        mPaintView.setPathColor(Color.RED);
    }
});


GreenDot=(TextView)findViewById(R.id.GreenColor);
GreenDot.setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View v) {
        mPaintView.setPathColor(Color.GREEN);
    }
});


BlueDot=(TextView)findViewById(R.id.BlueColor);
BlueDot.setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View v) {
        mPaintView.setPathColor(Color.BLUE);
    }
});
    }
//saving drawed file to SD card
private void savingFile() {
    File sdCard = Environment.getExternalStorageDirectory();
    File folder = new File(sdCard.getAbsolutePath() + "/MyFiles");

    boolean success = false;
    if (!folder.exists()) {
        success = folder.mkdirs();
        Log.i(TAG, " " + success);
    }

    File file = new File(folder, "BodyFront.png");

    if (!file.exists()) {
        try {
            success = file.createNewFile();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    FileOutputStream ostream = null;
    try {
        ostream = new FileOutputStream(file);

        Bitmap well = mPaintView.getBitmap();
        Bitmap save = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
        Paint paint = new Paint();
        paint.setColor(Color.WHITE);
        Canvas now = new Canvas(save);
        now.drawRect(new Rect(0, 0, 320, 480), paint);
        now.drawBitmap(well, new Rect(0, 0, well.getWidth(), well.getHeight()), new Rect(0, 0, 320, 480), null);

        save.compress(Bitmap.CompressFormat.PNG, 100, ostream);
        BitMapToString(save);

        Toast.makeText(getActivity(), "File saved", Toast.LENGTH_SHORT).show();
    } catch (NullPointerException e) {
        e.printStackTrace();
        Toast.makeText(getActivity(), "Null error",
                Toast.LENGTH_SHORT).show();
    }

    catch (FileNotFoundException e) {
        e.printStackTrace();
        Toast.makeText(getActivity(), "File error", Toast.LENGTH_SHORT).show();
    }
}

public String BitMapToString(Bitmap userImage1) {
    ByteArrayOutputStream baos = new ByteArrayOutputStream();
    userImage1.compress(Bitmap.CompressFormat.PNG, 60, baos);
    byte[] b = baos.toByteArray();
    Front_Image = Base64.encodeToString(b, Base64.DEFAULT);
    return Front_Image;
}

In this java class, u can create a Paint view for your painting App and implement it.

Step: 6   Create a Java Class  PaintView.java file and Add these code.

public class PaintView extends View  {

    private Bitmap bitmap;
    private Canvas canvas;
    private Path path;
    private Paint bitmapPaint;
    private Paint paint;

    public PaintView(Context context, AttributeSet attrs) {
        super(context, attrs);

        path = new Path();
        bitmapPaint = new Paint(Paint.DITHER_FLAG);

        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setDither(true);
        paint.setColor(Color.RED);
        paint.setStyle(Paint.Style.STROKE);
        paint.setStrokeJoin(Paint.Join.ROUND);
        paint.setStrokeCap(Paint.Cap.ROUND);
        paint.setStrokeWidth(4);

    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.body1) //-->here load your image
                .copy(Bitmap.Config.ARGB_8888, true);
        canvas = new Canvas(bitmap);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawBitmap(bitmap, 0, 0, bitmapPaint);
        canvas.drawPath(path, paint);

    }

    private float mX, mY;
    private static final float TOUCH_TOLERANCE = 4;

    private void touchStart(float x, float y) {
        path.reset();
        path.moveTo(x, y);
        mX = x;
        mY = y;
    }

    private void touchMove(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
            path.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
            mX = x;
            mY = y;
        }
    }

    private void touchUp() {
        path.lineTo(mX, mY);
        // commit the path to our offscreen
        canvas.drawPath(path, paint);
        // kill this so we don't double draw
        path.reset();
    }

    @SuppressLint("ClickableViewAccessibility")
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                touchStart(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_MOVE:
                touchMove(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                touchUp();
                invalidate();
                break;
        }
        return true;
    }

    public Bitmap getBitmap() {
        this.setDrawingCacheEnabled(true);
        this.buildDrawingCache();
        Bitmap bmp = Bitmap.createBitmap(this.getDrawingCache());
        this.setDrawingCacheEnabled(false);

        return bmp;
    }

    //Clear screen
    public void clear() {
        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.body1) //-->here load your image
                .copy(Bitmap.Config.ARGB_8888, true);
        canvas = new Canvas(bitmap);
        invalidate();
        System.gc();

    }

    /**
     * change path color here
     */
    public void setPathColor(int color) {
        paint.setColor(color);
    }

}

 

complete these run app and show results test your results.

 

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Hiiii every one in this example I am sharing how…